Esper Origins // Summon: Esper Maduin - FINAL FANTASY: (enchantment)
$3.69
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Card Type
Sorcery // Enchantment Creature — Saga ElementalRarity
RareArtist
Solan & DanciaoPower/Toughness
nullnullLEGAL
StandardLEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerLEGAL
StandardbrawlLEGAL
BrawlLEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhSurveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add
.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add
III — Other creatures you control get +2/+2 and gain trample until end of turn.
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